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Rush Hour is ThinkFun’s most successful game to date, delighting families for over 20 years! Adults that grew up with the game proudly gift Rush Hour to their children, nieces, nephews, and grandparents alike.

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January 25, 2018
Rachael Tom

5 Art Projects for Every Age

Kids And Creativity, Creativity, Learning at Home, Learning Through Play, STEAM

Are you the creative type, who is tired of finger painting? If you’re in need of an art project upgrade, we’ve found some easy, unique ideas and pinned them to our Getting Crafty Pinterest board.

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January 18, 2018
Rachael Tom

Our Favorite Puzzles for National Puzzle Day

Learning at Home, Learning Through Play, Brainteasers

Do you have a puzzle to participate in National Puzzle Day, January 29th? The holiday was founded in 2002 by an avid puzzler and is meant to encourage everyone to enjoy a jigsaw puzzle, word search, crossword puzzle, or even a Sudoku puzzle! We love that puzzles can be done solo or with company, there isn’t a time-limit, and they are for people of all ages and various abilities.

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January 11, 2018
Melinda Contreras

4 STEM Activities for Winter

STEM Education / Play, Learning at Home, Learning Through Play, STEM

Winter is in full swing and many of us are experiencing frigid temperatures. If you're staying indoors to keep warm, these four Science, Technology, Engineering, and Math (STEM) activities will keep your little ones entertained. In addition to keeping busy, they'll be learning too! How can marshmallows help you learn engineering and necklaces help you learn code? Read below to find out!

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December 21, 2017
Matthew Farber

Games, Hacking, and the 21st Century Skill of Systems Thinking

Kids And Creativity, Creativity, STEM Education / Play, Learning Through Play

All games are systems: the rules (or constraints), components (game pieces), space (from a soccer field to a game board to a tablet screen), and goal (to win!) interconnect. A game’s interconnected system is driven by player actions; as players learn a game, they also learn its system. Scholar James Paul Gee wrote, “Games encourage players to think about relationships, not isolated events, facts, and skills. In a game like Rise of Nations, for instance, players need to think of how each action taken might impact their future actions and the actions of the other players playing against them as they each move their civilizations through the Ages.” Similar to the aforementioned civilization building game Rise of Nations, the city management series SimCity tasks players with balancing a complex urban system. Another systems thinking game is Plague, Inc., in which players release a pathogen into a map of the world. Playing it illustrates how actual infections spread around the globe.

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December 14, 2017
Rachael Tom

ThinkFun Brain Games Holiday Gift Guide

STEM Education / Play, Learning at Home, Learning Through Play, STEM, Brainteasers

Being on winter break doesn’t have to mean you have to stop training your brain! To give you a boost this holiday season, we’re providing a list with a variety of brain games for all ages. These games are fun, challenging, and bring loved ones together. They won’t fit into a stocking, but they will certainly look pretty sitting underneath a tree! Keep your mind sharp this holiday season with some of our favorite brain games!

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December 07, 2017
Jackie Edwards

Empowering Children Through Game Design

Creativity, Learning Through Play, Kids & Coding, Girls & STEM, STEAM

Jackie Edwards started her career in software development, moving on to teach IT to young adults at a variety of colleges and schools. After taking a career sabatical to become a mother, she now writes full time, usually on her chosen specialist area of IT, software, and tech. 

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